Game Development Community

Vast landscapes with trees and grass.

by James Polston · in Game Design and Creative Issues · 05/22/2005 (3:22 pm) · 3 replies

Hey guys, I started thinking about modeling vegitation ( trees, grass, ect. ) for a project, and I was like, maybe there is a better solutin, so I searched and found this,
AlienCodec ( http://www.aliencodec.com/ ) they have awsome programs, I noticed that some of the pics ( which are below ) were using torque ^_^ Have any of you used this? and is it easy to implent into Torque?
The TreeMagikG2 has all kinds of trees ( low and high poly, I think ), and the Plantlife is good for lowpoly grass
any input is appreciated.
thx.


tree magik G2

www.aliencodec.com/products/treemagik-g2/tmg2_9.jpg
Plantlife

www.aliencodec.com/products/plantlife/booster1/ssl4.jpg
misc pics

www.aliencodec.com/gfx/screenshot_thumbs/game_ss2.jpg
[image]http://www.aliencodec.com/

www.aliencodec.com/gfx/screenshot_thumbs/screen9_lrg.jpg

About the author


#1
05/22/2005 (4:12 pm)
The guy that works with me on our project uses both programs. We use Milkshape to export to dts. I heard they might be working on an exporter for these programs.
#2
05/22/2005 (4:15 pm)
Sweet! thanks. Do you guys have any pictures yet?
#3
05/22/2005 (4:23 pm)
I will be posting them in the near future on my website. We will be making a whole forest with them. Hopefully, we should be working on the forest in another couple of weeks. Screenshots will be posted then. Here is a tree test snapshot. All the trees in this snapshot was made in less than 5 minutes a piece.

Here is another thread that talks about these programs.