Game Development Community

Running the Torque Tools

by Emil Diego · in Torque Game Engine · 05/21/2005 (1:06 pm) · 1 replies

I just installed the Torque SDK and I compiled the whole thing with Visual Studio .NET 2003. I've been doing a bit of reading and all the examples and tutorials that I have read talk about starting the Game Editor tools from within the Demo App. Can the tools be run standalone as well?

#1
05/21/2005 (1:22 pm)
Are you talking about the mission editor? No, you can not run it as a stand-alone tool, it is integrated into the engine, so you need to start it using the engine. You could create an application with the engine that fires up the editor when you run it, though. That way it would be a stand-alone tool, I guess.