Melee System Problems.
by Jeremy Alessi · in Torque Game Engine · 05/20/2005 (7:58 pm) · 10 replies
- I want to use the melee system and I want to use the ragdoll system.
- Ragdoll doesn't work with melee mod at the moment ... the ragdoll anim doesn't play even if I am hit by a projectile.
- Melee animation plays in first person ... however the sword doesn't appear to be mounted properly, is there a fix?
- Ragdoll doesn't work with melee mod at the moment ... the ragdoll anim doesn't play even if I am hit by a projectile.
- Melee animation plays in first person ... however the sword doesn't appear to be mounted properly, is there a fix?
About the author
#2
05/20/2005 (8:12 pm)
Except for the fact that it doesn't work in first person still ... any clues on how to fix that? The character animates ... but the sword just sits there.
#3
05/20/2005 (9:52 pm)
Umm which melee tutorial? There are at least 2 of them.
#4
This one ...
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
05/20/2005 (10:48 pm)
DOH!This one ...
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
#5
This is done by opening the .max .milk or whatever file, adding in your animations and exporting them.
05/20/2005 (10:59 pm)
Doh! NM what I was saying is irrelevant to your question... In first person the weapon plays what ever animations it it'self has, you won't see the player animations, so to get the sword to not just sit there you need to add animations to the sword.dts.This is done by opening the .max .milk or whatever file, adding in your animations and exporting them.
#6
05/20/2005 (11:12 pm)
Well ... I have the player model rendered in first person ... it seems very silly that the player model doesn't animate the same in first and third person. There must be someway to have it synch up.
#7
05/20/2005 (11:20 pm)
Of course it CAN be done, the problem is the complexity involved in doing it... Also I think that this behavior was intentional, the effect of having all body movement translate into the camera could get very nausiating after the initial WOW factor wears off.
#8
If not try to set eyeoffset = 0,0,0 in your sword script , othervise its not animating with the player in firstperson.
05/21/2005 (6:48 am)
Does it animate at all in firstperson ?If not try to set eyeoffset = 0,0,0 in your sword script , othervise its not animating with the player in firstperson.
#9
05/21/2005 (12:00 pm)
The player model animates ... however the sword is no longer mounted on his hand is what it seems like.
#10
05/21/2005 (12:03 pm)
Cool that fixed it ... thanks!
Torque Owner Jeremy Alessi