Customizable colors on 3D model
by Michael Layfield · in Artist Corner · 05/20/2005 (4:38 pm) · 3 replies
I'm planning to make a short demo on TGE and one of the features I was thinking of putting is the ability to change a model's colors on three areas.
For example, I have a robot arm model and it has 3 possible color divisions: 1) Primary color, 2) Secondary color, and 3) Hand color. Players can then change the 3 divisions' colors by either clicking on a selection of colors or adjusting a slider just like that PS game Armored Core.
Now the problem is, I don't know what's the best way to approach this. My 3D modeler says that one way is to create the models in such a way that a group of vertices have a distinct shape and texture those groups individually. Then create a bunch of textures with various colors for the player to select.
Anyways, is there any other way to approach this?
For example, I have a robot arm model and it has 3 possible color divisions: 1) Primary color, 2) Secondary color, and 3) Hand color. Players can then change the 3 divisions' colors by either clicking on a selection of colors or adjusting a slider just like that PS game Armored Core.
Now the problem is, I don't know what's the best way to approach this. My 3D modeler says that one way is to create the models in such a way that a group of vertices have a distinct shape and texture those groups individually. Then create a bunch of textures with various colors for the player to select.
Anyways, is there any other way to approach this?
#2
05/30/2005 (7:41 am)
This was done several months back, if my memory serves me correctly. The person who did it did it with a racing game. I think he may have showcased it in a plan. I know its it not much, but at least you know its out there.
#3
Skin Modifier
Setting object skins from script
06/01/2005 (10:22 am)
Here are two links that may help you.Skin Modifier
Setting object skins from script
Torque Owner Philipp Hummer
if someone has an idea, a code snippet or another kind of solution for such things, i would also be very grateful.
thx
ka
ps: otherwise we are planning to do in that way:
we create the model and texture, and with photoshops hue / saturiation we export many different skins, just altering the fraction-colors (for example, in an rts game). in the GUI the player can choose from, lets say 30 exported skins by selecting a color in a dropdown field (for example).