3D Game Programming All-in-One - should I buy it?
by Andy Hawkins · in General Discussion · 05/19/2005 (8:50 pm) · 5 replies
I have about 10 books on 3d programming and can program 3d graphics in DirectX9 - with some skill in pixel and vertex shaders. Does the book go through this type of thing again, like representing vectors, 3d math and that sort of thing or does it focus mainly on how to use Torque beyond what I can find in the GG site and links?
Andy H.
Andy H.
#3
From the feedback all over the forums, this sounds like a must have.
05/20/2005 (12:21 am)
I'm also placing my order next week...From the feedback all over the forums, this sounds like a must have.
#4
05/20/2005 (9:40 am)
I'd get it. I'd almost say it's required reading no matter what you're going to be doing with TGE. There's a good portion on scripting and art if that's all you're going to be doing. You don't need to read every chapter if you want, but it's well worth the money.
#5
05/20/2005 (10:12 pm)
I'm sold! I just bought it - have to wait a month as I live in Australia. Thanks for your feedback guys - I look forward to getting the book!
Associate Andy Hawkins
DrewFX
I love the idea of staying on the outside of the engine and just pluging in art assets and changing the game via scripts, this is why I bought Torque.
It looks to me like (unless I want to add something to the engine for community) I wont have to delve into the source for a long time.
My mouse is over the Amazon Checkout button - I just need a little more convincing.
In a nutshell what does the book cover? By the sounds of things, the moment I open the book I start using Torque as well? Not trawling through foundation 3d stuff?