Game Development Community

Preserving texture coords with max2map

by Joseph Hocking · in Torque Game Engine · 01/10/2002 (10:19 am) · 1 replies

I have just tested exporting level geometry from 3D Studio Max using the max2map plugin. The model exported fine. However, the texturing was screwed up. Specifically, the texture coordinates were apparently ignored, and a straight planar mapping was applied to the object.

I don't suppose anyone else has experienced this problem and/or knows why this is happening? If you need to look at the various files to see what is happening, I'ld be happy to put them online and post a link to the files you need.

-Joe Hocking
http://www.3darteest.com

#1
01/10/2002 (5:12 pm)
I've never had any luck with converting from map to a model format (.x or .3ds) and it keeping the texture coordinates.

I personally haven't ever tried the 3ds to map converter, but I wouldn't be surprised if that was the same deal.

Simple enough...

Load up the map file and correct the textures :)

Texturing buildings is much easier in Worldcraft than in a modeling program... simple scaling, movement and mirroring...

of course, I'm also a mapper so I might be a bit biased!