Game Development Community

Frame Rate and Character models

by Howard Dortch · in Torque Game Engine · 05/19/2005 (6:55 am) · 3 replies

I have character models created with lightwave. If I have 10 or so in the scene my framerate goes down to about 10 fps. I replace the players with the Orc from GG fps demo and go to the same position with the camera and my frame rate is 20 - 25.

The LW character is about 2k polys each and I remember asking on the forums here about the Orc and was told it was about 2k polys

What is it about the Orc that is so efficient or what is it about LightWave characters that is not ?

#1
05/19/2005 (6:56 am)
Actually, if I remember the Orc is around 4K.... It may be due to LOD being set up for the Orc, and not for your character.
#2
05/19/2005 (7:34 am)
Ah good point.
I also notice that the orc root and run is 15fps each. Our model is 10 and 40 for the same 2 anims. Does that put an extra load on the engine calculations for animation?
#3
05/19/2005 (11:06 am)
Absolutely--the more animation decisions that have to be processed (more frames, etc.), the harder the hit per frame. Minimalizing the total animation work is a great way to optimize performance as long as you can still meet your visual requirements.