Game Development Community

Using Torque

by Maik "5K" Haehnel · in General Discussion · 01/10/2002 (9:14 am) · 4 replies

Hi all,

currently we are developing a simple 3d game using the WildTangent Webdriver kernel API. but last year WT stopped developing and supporting the kernel api and set a focus to theire webdriver witihn a web browser.
Currently the webdriver engine has bsp and you can add objects of your own easily. But the webdriver kernel api gfxcard support and feature list isn't up2date and never will be.

So we are looking for a new 3d engine and read about the Torque engine. There are not enough information about it.
How we have to use this engine and add content, via script only or is it like every engine has to be used (kernel api).

like this.
(really simple example code!!!)
CEngine engine.
engine.Setmode(1024,768,32);
CWorld world;
world.Load("blabla.map");
engine.Add(world);
engine.Render();
etc......

Is it like this stuff? does the engine has a build in bsp? How those bsp maps are being created?
Can this engine also be used for any othrt game type or only for shooter games?

Are there any examples and demonstrations out there?
Are there Source code examples???

We do not need a complete game, but some simple examples
so we can see what the engine can do.

100$ is such a low price, but we do not invest 100$ if the engine does not fit in our future developments.

Thanks a lot for your answers.

Maik "5K" Haehnel
5K Productions
www.5k-productions.com

#1
01/11/2002 (12:42 am)
The most work for your game, you can do with scripting. i love to work with this engine. And this community is great. you have a problem with your scripts? come here and you will get the answer. really great!

you can download a example. Crimeforce is a game made with torque. it's only a alpha release and don't show torques full features. but the scripts are inside the download. so you can look at them and see yourself if it fits your requirments.

The Download is at www.crimeforce.com
some screenshots of the editors can be found under
http://www.garagegames.com/index.php?sec=mg&mod=v12&page=screenshots

Marco
#2
01/11/2002 (6:27 am)
Hi,

but the main problem for script is performance - implementing new features or game logic needs access to the engine's kernel api, otherwise the game will be terrible slow. Even the Unreal developers recommend to implement short code into script - and EPic has a fast virtual machine!

Is there an overview of the SDK (engine kernel api), so we can see what this engine can handle?

thanks a lot...

Maik
#3
01/11/2002 (7:24 am)
I am a newbie myself, but I can give you the answers to some of your questions....

Q: "How we have to use this engine and add content, via script only or is it like every engine has to be used (kernel api)."

A: If you buy the TGE, you get the full source code. The engine is written in C++, so if you know the language well you would be qualified to make the changes you want. It also has an extensive scripting system as well.

Q: Is it like this stuff? does the engine has a build in bsp? How those bsp maps are being created?

A: Can't help here, sorry :(

Q: Can this engine also be used for any othrt game type or only for shooter games?

A: Are you serious? Don't take this the wrong way, but you should know the answer to this! Read the .Plans section and you'll notice the wonderful and diverse game ideas being implemented with torque.

Q: Are there any examples and demonstrations out there?

A: Tribes 2 pal. :)

Q: Are there Source code examples???

A: Kindly look at the CODE SNIPITS section in your right hand column.

Hope this helps. TGE is a great opportunity, but as you said it has to suit your needs. Any question with the liscensing can be addressed by clicking the "licensing" link under "Torque Engine Info" in the upper left corner.

See you around,

Scott "ILL HANDLE THIS" Schaefer
#4
01/11/2002 (8:25 am)
Hi Scott,

thanks a lot for your statements, now I understand the web site (it was hard to find such information - normally important things are on the left side) :-)
I will take a deeper look into the plan, code snipit and other sections.

Again, thank you very much, that's the stuff I was looking for...

Maik