Milkshape to Quark...
by Lane Anderson · in Torque Game Engine · 05/17/2005 (5:28 pm) · 2 replies
Hey,
I am trying to convert a MS3D model to .DIF format. I have exported my model as a Q3 .map file from milkshape and it opens in Quark just fine. yet when I try to export it from Quakr as a DIF, it gives me the following error message: Brushes cannot be associated with GameEntities! In the Quark tree view there is a "Entites" group containing 2 "func_groups" containing the individual polys of my model, if that is any help.
Thanks,
Lane
I am trying to convert a MS3D model to .DIF format. I have exported my model as a Q3 .map file from milkshape and it opens in Quark just fine. yet when I try to export it from Quakr as a DIF, it gives me the following error message: Brushes cannot be associated with GameEntities! In the Quark tree view there is a "Entites" group containing 2 "func_groups" containing the individual polys of my model, if that is any help.
Thanks,
Lane
About the author
#2
05/19/2005 (5:14 pm)
You could try using map2dif plus to convert the Quake 3 .map straight into a .dif
Torque Owner Lane Anderson