Game Development Community

Torque 2D Tutorial pack

by Matthew Langley · in Torque Game Builder · 05/17/2005 (9:45 am) · 4 replies

Torque 2D Tutorial pack

All 10 of my tutorials are here in one large zip file as well as seperate zip files :) Converted them all to HTML format to store on your own PC.

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.


#1
05/17/2005 (4:31 pm)
As soon as i seen this , I wiped out my credit card expecting to dish out another well spent 30 bucks.
Got a lil frustrated looking for the spot to type my card number, then it hit me....

ITS FREE, Oh yeah ITS FREE

Then starting thinking, why would this guy give away all this for free when he could pack it up in a book and just give us a link to it on Amazon.

Are you gonna keep this upated with your future tutorials?
#2
05/18/2005 (9:09 am)
Lol, thanks for the support Chris :) Its always appreciated.

I do plan to keep all future tutorials updated in this resource. I'm almost done with a one stop php script to convert from board format to html (right now the [ url=http://site.com]link name[ /url] one seems to be the only one not easily modified)... all the tables in these examples are built through the converter, so I'm almost happy with the format.

I've considered editing this thoroughly, linking it together a bit more, and doing some completed tutorials to form this into a "make a T2D game" resource, then possibly printing color pages out and putting them in binders and offering that as a product (of course would need to clear it through GG to guarantee it only gets sent to T2D owners) - maybe even clean up my Torque DB and package it with it with some in depth examples and extra features added.

I like releasing things for free and sharing with a community that has shared a lot with me (and still plan to do so), though packaging a much more polished package with examples, etc, definately could help bring me some extra funds needed to make games lol... we all know how that is as indies. Right now I work part time (PC Tech, computer guy) while going to college, so I fall under the category of "poor college student," though I do have some extra projects to help. In fact I finally was able to get the Lighting pack and showtool pro over the weekend, been wanting to for months :)

It also comes down to whether there would be enough people interested in it, and even moreso people that would have the funds to invest in such a resource (I know how that is, so many indie resources I'd like to support but an unable at this point).

In any case I'll still do tutorials, though am considering creating some sort of combined set of tutorials and resources to step a person through making a game in T2D (also have some other things I've started working on and passed the idea by Josh, though its far too early for me to even mention details, especially since I haven't gotten a solid start on it yet).

In any case, thanks for the support, still love that image tool you made, lol I plan to give that tool to all my teammates so they can't whine about making image datablocks ;)
#3
05/18/2005 (9:32 am)
Hehe thanks.

In one of the 2 updates for it, well the one after T2D changes the imageblocks from fx to t2d, the image block tool will automaticly convert it to FX for you after you load the file and resave it.

I also have planned the animation editor but I have a lack of free time, So I was wondering if you would like to team up for that project?
#4
05/18/2005 (9:51 am)
Thank you for this work. I am a noob and follow the tutorials carefully. In the introductory one that came with the program I've gotten the ships to fly put can't seem to get the player ship to shoot... that will come. I plan on making a computer version of a board game I created in the mid '80s and am pretty excited about finding GarageGames.