Game Development Community

Version 1.4 Download?

by Kevin Rogers · in Torque Game Engine · 05/16/2005 (4:40 pm) · 9 replies

Okay, I really, really want to check out the new stuff in version 1.4! Since there's not an installer for it yet, my only recourse is to acquire it through CVS.

Problem is: I can't remember the exact settings! And the CVS instructions have been removed! (Why was that again?!) I've been typing in stuff trying to get it, but I'm coming up with nothing so far. So, does someone want to give me a clue?

Looks like I got the server right: ":pserver:@cvs.garagegames.com:/cvs/torque"...

What are the module names for the versions, specifically HEAD (1.4 is the HEAD, right)?

Thanks in advance!
Kevin

#1
05/16/2005 (4:46 pm)
Yeah, I've been wondering how to access the CVS as well.
#2
05/16/2005 (4:59 pm)
@Kevin - The module name for HEAD (which is 1.4 at the moment) is just 'torque'. If a GG'er is watching it would be nice if it were renamed to actually be 'HEAD'... it stumped me for several hours the other day. =)
#3
05/16/2005 (6:31 pm)
The module name is always "torque". To get 1.4, you don't need anything extra, but if you want to get 1.3.1 for example, you would add "-r revision_1_3_1" (if you are doing it through a command line client), or use the gui with your client.

I just though I should say that, since HEAD is a revision term, I am sure you all knew that, and if you didn't you do now, ;).

Robert

EDIT: Tom, I don't really see why they should change the module name to HEAD. Sure, it would be nice to have something explaining it to the newbies, :P.
#4
05/16/2005 (6:56 pm)
Fantastic! Thanks guys!
#5
05/16/2005 (6:59 pm)
I'm just wondering where the changelist went..... :(

It was a lot easier downloading the changed files from CVS knowing exactly what was changed so you could merge it into the program you were working on. I'm not a fan of the installers and merging everything that was changed at once into the program you are working on.
#6
05/16/2005 (7:00 pm)
@Robert - I am a CVS newbie... so it figures that it didn't click for me. I guess i'm too used to SVN. =)
#7
05/16/2005 (7:07 pm)
@Jason - I've found merging in from CVS into my SVN tree not so bad when following proper vendor branching procedures.

I figured out the correct steps to do a vendor branch merge the other day that doesn't require you use svn_load_dirs.pl, but i've forgotten already... i should have written a resource on that huh? :\
#8
05/16/2005 (7:18 pm)
I don't even know how to get to the CVS... I asked in the irc channels and was told pretty much to quit whinning. So if anyone could tell me how to get to it so I can check out V1.4 it would be nice considering all the info was taken off the site (as far as google can tell)
#9
05/16/2005 (10:25 pm)
@Ben:

Yeah, GG does not want to support CVS since it's not exactly the most straight-forward way to get Torque. In fact, I'm not really a big fan of CVS; it's just another (unnecessary) hoop to jump through. The main reason I wanted to check out 1.4 is for the new GUI controls (since currently I've been considering rolling some custom GUI controls and don't want to duplicate anything that is already done in 1.4).

Anyway, All the info you need is pretty much already in this thread, but I'll summarize for ya:

1) Download WinCVS... (It's probably the easiest way to access CVS.)

2) CVSROOT should be set to ":pserver:@cvs.garagegames.com:/cvs/torque"

3) Then you'll want to check out the module "torque" for the HEAD (which is 1.4).

That's pretty much it.