OSX 10.4 ? Anyone else having probs?
by Devon Ly · in Artist Corner · 05/16/2005 (1:19 am) · 8 replies
Tried the demo tool on the new 10.4 OS. It refuses to run, anyone having issues?
- Dev
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About the author
#2
Just wondering.
For those of you on G5 macs have you seen any benefit to the new OS besides the slow performance compared to 10.3.9?
Can we possiably integrate the open-endian to the engine?
05/24/2005 (12:49 pm)
I think it would be nice if we had a update on the status of Torque on Mac OS 10.4.x... I had a chat with George Warner at apple about the issue with Torque and it looks like we might need to change some parts of the code to use the newer frameworks. Core Audio/Core Image... etc. Is GarageGames going to resolve this issue soon or are they willing to have some Mac Developer in the community work on this for some $$$?Just wondering.
For those of you on G5 macs have you seen any benefit to the new OS besides the slow performance compared to 10.3.9?
Can we possiably integrate the open-endian to the engine?
#3
Do all Torque games have this problem too? What's the holdup? Just curious- Win XP is my main devel platform.
The stack trace seems to indicate it choked on the text region encoding of the application bundle. That is weird. That stuff should not be changing from 10.3 to 10.4
I have a Cocoa shareware app that I published and I didn't have to touch it. It just runs on 10.4 no recompiles or anything necessary.
06/11/2005 (8:22 pm)
Confirming that TorqueShowToolPro crashes on launch on OS X 10.4.1. This is not pretty considering Tiger has been out for a few weeks now. Do all Torque games have this problem too? What's the holdup? Just curious- Win XP is my main devel platform.
The stack trace seems to indicate it choked on the text region encoding of the application bundle. That is weird. That stuff should not be changing from 10.3 to 10.4
I have a Cocoa shareware app that I published and I didn't have to touch it. It just runs on 10.4 no recompiles or anything necessary.
#4
06/12/2005 (1:21 am)
Simple recompile w/ XCode on 10.4 should fix it, no?
#5
Here's a quote from today on the Torque private forums:
For those that are curious, there were two problems with moving to Tiger:
1. 10.4 became more strict than 10.3 in dealing with application bundles. This uncovered a bug in the TST Pro code that didn't show up under 10.3. It's always fun debugging when the crash is happening within a system library that has nothing to do with the actual bug. :o)
2. Apple changed one of their libraries under 10.4 that caused problems with the registration/DRM subsystem.
No need to worry about Torque in general as the above code is specific to TST Pro. Torque under Tiger works.
- LightWave Dave
06/14/2005 (10:49 am)
Greetings!Here's a quote from today on the Torque private forums:
Quote:
Guys, I apologize for the wait. The short answer is that it is with the GarageGames crew and I expect it will be out real soon.
For those that are curious, there were two problems with moving to Tiger:
1. 10.4 became more strict than 10.3 in dealing with application bundles. This uncovered a bug in the TST Pro code that didn't show up under 10.3. It's always fun debugging when the crash is happening within a system library that has nothing to do with the actual bug. :o)
2. Apple changed one of their libraries under 10.4 that caused problems with the registration/DRM subsystem.
No need to worry about Torque in general as the above code is specific to TST Pro. Torque under Tiger works.
- LightWave Dave
#6
Michael Rogers
09/29/2005 (10:51 am)
Has this been fixed yet? I've got it crashing repeatedly on Mac OS X 10.4.2Michael Rogers
#7
09/29/2005 (11:46 am)
What's crashing for you? I have TGE 1.3 compiling and runing under 10.4.2 and TST Pro running like a charm.
#8
Sorry for the wasted bandwidth,
Michael Rogers
09/29/2005 (2:51 pm)
There are two versions of TST Pro -- one for Tiger, and one for pre-Tiger users. On the main page, the distinction isn't made, and I'd downloaded the old version. After I posted this I consulted with BenjaminB, who directed me to the correct version: it's working fine.Sorry for the wasted bandwidth,
Michael Rogers
Torque 3D Owner Pat Wilson
And just from the GG side, yes, this will be comming soon we are beating on it now, according to Josh.