Game Development Community

Creating Terrains

by Chris Sargent · in Torque Game Engine · 05/15/2005 (4:41 pm) · 7 replies

I was curious as to what everyone else uses to create terrains to be used in Torque.

I've been looking at a couple of terrain generation programs and was wondering what's the best way to create some terrain.

Thanks

#1
05/15/2005 (4:58 pm)
Typicall I use Bryce to make the HeightMap and then capture the screen, edit the map in PS and use it in Torque.

Toby.
#2
05/15/2005 (8:51 pm)
@Chris: You mean besides the terrain editor built into TGE?
#3
05/15/2005 (10:04 pm)
I've found the tools built into Torque to be slightly arcane, but very powerful... :)
#4
05/16/2005 (2:28 am)
Yes besides what is already built into Torque.

Basically I wanted to try my hand at generating some lanscapes and then bringing them into the engine.
#5
05/16/2005 (6:11 pm)
Next question: Do you want custom designed, imaginary terrains, or facsimiles of The Real Thing?
#6
05/17/2005 (5:40 am)
Right now I'm looking at custom design. One of the landscape programs I downloaded to try I just generated some random landscape.
#7
05/17/2005 (10:11 pm)
Ah.

I'm no help to you, then. I use PaintShop Pro to create B&W heightmaps, or I use Torque's built-in terrain terraform editor to create my custom landscape. (Usually I use PSPro to create the heighmap and then Torque's tools to tweak it.) I always start out with a sketch of what I want, so I don't suffer death by freeform editing.

The Torque tools can also generate random, or not-so-random, landscape. I'll be interested to hear what tools you finally settle on and how well they work.