Game Development Community

What's going on with the AI pack.

by Sam M · in Technical Issues · 05/15/2005 (9:54 am) · 13 replies

The last entry in their updates is about a year ago. Are they still working on it or what?

#1
05/15/2005 (11:14 am)
Probably, but it might have slowed down for other projects.
#2
05/15/2005 (12:08 pm)
Last I heard it was still going.
#3
05/15/2005 (1:19 pm)
Well the last i hear was from April 2004. Know if there have been any other updates?
#4
05/15/2005 (3:39 pm)
Justin can fill you guys in more, but the AI Pack is still in development. Last I heard they were still tweaking things and getting it ready to release out to the wild. It truely is a big beast to tackle and getting it right and the ability for any joe schmoe from the GG community to purchase and install is quite an undertaking.

If you are curious though, Lore Invasion uses an early pre-release of the AI pack.

Logan
#5
05/16/2005 (1:24 am)
Thanks for your info Logan. Is there a way we can get Justin to update us on it? I know a lot of people would like that.

Nick
#6
05/16/2005 (6:52 pm)
LOL, I looked and couldn't find a Profile for this Schmoe person...
#7
05/30/2005 (4:55 pm)
@ L Foster - Is it possible to get a pre-realese copy of the AI Pack?
#8
05/30/2005 (5:29 pm)
Wouldn't mind getting ahold of the code myself so I can retro fit it into my RPGCore code build....

Stupid question though regarding licensing...

If I use their resource in my engine (Working it into my C++ and database scheme) do I have to make sure the people who use my engine have purchased this product?

The licensing model is getting quite complex.....

I'm gonna need to look into this, cause before I can roll anyone elses work into the package I'm building I'm gonna have to do some research into what I can and can't do....
#9
05/30/2005 (5:38 pm)
As a general rule, you aren't going to be able to roll previously licensed packs into your own code, either released freely or purchased (you cannot release code that includes Torque code in any case).

For specific circumstances, you would want to contact the appropriate pack owners, and work out an arrangement.
#10
07/07/2005 (6:45 am)
@stephen

i believe vince was referring to releasing a game that uses the pack. not releasing a source code pack that contains other people's source code. i might be wrong.

so given that, it is ok to release a game that has a purchased "pack" in it, right? i mean, thats the point of the packs i think. as long as he's not trying to re-distribute the source code?
#11
07/07/2005 (4:19 pm)
As far as I understood, Vince wishes to embed some algorithms used by packs and Torque engine in his own engine.
As far as logic goes, this should be OK if his engine still remains *his own* personal engine and not when considering 3rd party licensing, even for the executable only.

Bye, Thc.
#12
07/07/2005 (4:21 pm)
Quote: (you cannot release code that includes Torque code in any case)

The Torque EULA plaining states that you can redistribute Torque code to other license holders.

-Josh Ritter
Prairie Games
#13
07/10/2005 (11:26 pm)
Can someone explain further? Torque code is Torque C++ code and Torque Scripting code? will be violating something if I use the scripting code in the FPS/Racing demo of torque?

tnx