Game Development Community

Vehicles and me

by Bill Henderson · in Torque Game Engine · 01/09/2002 (4:02 pm) · 23 replies

HELP!!!
I have no idea how to get vehicles into torque.
I looked through some of the tutorials and all they tell you is how to make vehicles assuming there is allready vehicles in the game.
Have I missed something?
Page«First 1 2 Next»
#21
01/31/2002 (10:58 pm)
Jim?
if there is an error in the tut could you fill me in please :) I would like to make it work ... after moving the movemap command most people have had no other trouble
which typo?
did you mean the one with the setMountVehicle(..) call from fps player.cs?
#22
02/01/2002 (11:18 am)
Well I think my error was in the Armor::onCollision code.
I had a line that said something like
%this = %col.datablock;
then the next line checked %className for 'flyingVehicle' etc.
Only prob. I had was I had to change the %className variable to %this.className (since there was no such thing as %className as a variable).

I don't know if that was an error in the tutorial, though it was the error in my code...
#23
02/06/2002 (8:51 pm)
here's a new question:

does it matter what player model you use ? I'm wondering if the player must have a specific animation for the mount to work, or will a player mount into a 'saddle'-type seat when standing up ...

I have a primitive model with no 'sit' animation sequence, and I can't get my player to mount (I did before, but I believe I was usign the torque-included model that time)
Page«First 1 2 Next»