Game Development Community

Are scriptObjects ghosted to the clients?

by Manoel Neto · in Torque Game Engine · 05/13/2005 (3:53 pm) · 3 replies

I'm asking this because I am, server side, using a good bunch of them in my cutscene system, as event nodes, and I got worried about them getting sent onto the server and cluttering everything.

If they do, does anybody know how to stop them form doing so?

#1
05/13/2005 (4:27 pm)
No.

Script objects derive from SimObject. To be transmitted, they must derive from NetObject.

- Brett
#2
05/13/2005 (11:00 pm)
Trust me, you'll know when stuff gets ghosted, especially if it's custom code. :P
#3
05/16/2005 (4:16 am)
Ah, thanks.