Are scriptObjects ghosted to the clients?
by Manoel Neto · in Torque Game Engine · 05/13/2005 (3:53 pm) · 3 replies
I'm asking this because I am, server side, using a good bunch of them in my cutscene system, as event nodes, and I got worried about them getting sent onto the server and cluttering everything.
If they do, does anybody know how to stop them form doing so?
If they do, does anybody know how to stop them form doing so?
About the author
Torque Owner Brett Fattori
Script objects derive from SimObject. To be transmitted, they must derive from NetObject.
- Brett