3D Gamestudio or Torque?
by Star Kori · in General Discussion · 05/13/2005 (5:19 am) · 17 replies
What would be some of the advantages of using Torque over the 3D Gamestudio engine for game making? No flaming please.
Thanks
Kori
Thanks
Kori
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#2
05/13/2005 (6:41 am)
I'm not going to re-type everything I said on the 3DGS board, so in short: Try using both demos and see which suits you ;)
#3
With Torque you get the source. With 3DGS you get some nice tools (WED is great, MED is horrible).
With 3DGS, you are locked into Windows. With Torque you have the ability to release on Macs and Linux as well as Windows.
If you want an in-depth analysis, search the forums here and at Conitec. Neither one will make your game for you, but both have the potential to make great games. They're just a tool. You need an artist than can use the tool.
James' solution is the best one, though.
05/13/2005 (7:09 am)
Both are great tools.With Torque you get the source. With 3DGS you get some nice tools (WED is great, MED is horrible).
With 3DGS, you are locked into Windows. With Torque you have the ability to release on Macs and Linux as well as Windows.
If you want an in-depth analysis, search the forums here and at Conitec. Neither one will make your game for you, but both have the potential to make great games. They're just a tool. You need an artist than can use the tool.
James' solution is the best one, though.
#4
05/16/2005 (12:43 am)
I own licenses to both engines, and have for years... I think that if your not a programmer 3D Game Studio is a good product. If you have some programmers at your disposal though, it's really not much of a choice. Torque is provides far more horsepower, and complete source code for less. It's a no brainer.
#6
I have found, through hours of research, that GameStudio is geared towards non programmer types, as Torque is geared towards programmers.
I believe that Torque is the number 1 choice overall, this is simply due to the ability to extend the source in ways that you can't with GameStudio. However, if you don't need that abliity GameStudio is probably for you.
One other thing to consider: TGE and torque are about on par... But TSE is in a completely different league then GameStudio. No comparisons at all. A smart developer will purchase a TSE EA license and develop for the future. It's engine is more advanced, and do to the compatability (in some respects) between TGE and TSE, it already has a very large compository of resources wating to be utilized.
05/16/2005 (6:33 am)
@Surge - How can you expect people to take your advice when you haven't offered any arguments towards Torque. Obviously most people posting here wil be swayed to Torque as this is a GG forum. I have found, through hours of research, that GameStudio is geared towards non programmer types, as Torque is geared towards programmers.
I believe that Torque is the number 1 choice overall, this is simply due to the ability to extend the source in ways that you can't with GameStudio. However, if you don't need that abliity GameStudio is probably for you.
One other thing to consider: TGE and torque are about on par... But TSE is in a completely different league then GameStudio. No comparisons at all. A smart developer will purchase a TSE EA license and develop for the future. It's engine is more advanced, and do to the compatability (in some respects) between TGE and TSE, it already has a very large compository of resources wating to be utilized.
#7
05/16/2005 (3:10 pm)
Torque!
#8
05/18/2005 (8:42 am)
Hey didn't you ask this in the other forum on 3dgs.com? I don't know maybe its just deja vu because this question gets asked so much but like i said before, i've got both as a programming retard 3d game studio is good. torque is great for multiplayer its built in which is what suck about gstudio because you have to spend 1200 just for the 'pro pack' to get networking but yeah it really does depend on your project do you have an idea for a game already?
#10
Just kidding.
It all really depends on what you're after, and if you're just messing around, or want to take a large amount of time to make games. There's actually a lot more engines out there than just 3d Gamestudio and Torque, although they are very common. If you'd like a list of other ones, let me know.
05/19/2005 (4:02 am)
I'm probably just rephrasing what everyone else said, but Torque is like an import tuner with a manual transmission, as long as you know what you're doing you can go way faster with gamestudio in its toyota camry. Also, its only $100 for Torque, and $900 to get similar functionality out of the Gamestudio. So my final verdict is ... renderware.Just kidding.
It all really depends on what you're after, and if you're just messing around, or want to take a large amount of time to make games. There's actually a lot more engines out there than just 3d Gamestudio and Torque, although they are very common. If you'd like a list of other ones, let me know.
#11
08/09/2006 (7:59 pm)
I'm not experienced enough to compare engines with either program, but one thing I would like to say is one of the reasons I chose to buy Gamestudio is the monthly magazine(aum) that you can download on the site with workshops, tutorials, and FAQ. It makes learning the engine so much easier and I would love to see something like this on Garagegames for TGB and TGE.
#12
08/09/2006 (8:42 pm)
A6 is a great place to learn ... kinda like grade school, but if your after a professional image/product torque is a must.
#13
HOWEVER, I hit the wall after a while and ended up with Torque, which has a lot more than I'll ever use but is flexible enough to field the kind of games I want to do. And having the source is a Good Thing(tm) (disclosure: I'm a programmer first, then musician, then artist so I'm biased here).
A6 is a lot better than A5 but I haven't bothered upgrading, since I'm getting comfy with Torque (finally).
Like was said, try the demos of both, pick the one best suited for your abilities at this time. You can always move on later.
08/10/2006 (9:54 am)
I learned with the A5 version of 3DGS, which was super for fast prototyping and getting a feel for what I wanted to do. I don't regret the money I paid (I didn't get the most expensive version), I learned more that way than I would have paying ten times as much for classes!HOWEVER, I hit the wall after a while and ended up with Torque, which has a lot more than I'll ever use but is flexible enough to field the kind of games I want to do. And having the source is a Good Thing(tm) (disclosure: I'm a programmer first, then musician, then artist so I'm biased here).
A6 is a lot better than A5 but I haven't bothered upgrading, since I'm getting comfy with Torque (finally).
Like was said, try the demos of both, pick the one best suited for your abilities at this time. You can always move on later.
#14
Torque really is the superior product.
And if people want to know why, just look at all the blogs, games being made, and active forums to find out.
Why torque is better, is better found searching this whole site, and not just in this one thread.
There simply isnt anything you cant do with torque. Its limitless!
08/10/2006 (10:57 am)
@Chris Labombard - Sorry my answer was too short and sweet. But really theres just too much discussion about this topic, and im surprised everytime it pops up in one form or another.Torque really is the superior product.
And if people want to know why, just look at all the blogs, games being made, and active forums to find out.
Why torque is better, is better found searching this whole site, and not just in this one thread.
There simply isnt anything you cant do with torque. Its limitless!
#16
08/28/2006 (1:38 pm)
Steve it is coming, I am glad you decide on engine. I am a user of A6 to, think I start at A3 or A2. I real hate to say this but If you want do real good terrain and others things, Torque is way go. There alot resources on GG for Torque. A6 is good learn point to start with.
#17
08/28/2006 (6:36 pm)
Most definitely the 3D Torque Studio Game A6 Engine.
Torque Owner Stefan Lundmark