Fsaa
by James Laker (BurNinG) · in Torque Game Engine · 05/12/2005 (11:28 pm) · 3 replies
Okay... Anders... I've also gotten as far as you have (Getting the support and basically changing this resource to support gl_arb_multisample). That's the easy part.
I have a question though. If you look at the documentation on the extention. It says it requires WGL_EXT_extensions_string and WGL_EXT_pixel_format is required. I know that WGL_EXT_extensions_string[b] is there, but is [b]WGL_EXT_pixel_format?
What do you have so far.... and whats your ideas?
Next on my list:
Then the testing of what is multisampling is supported...
Changing the GUI.
I have a question though. If you look at the documentation on the extention. It says it requires WGL_EXT_extensions_string and WGL_EXT_pixel_format is required. I know that WGL_EXT_extensions_string[b] is there, but is [b]WGL_EXT_pixel_format?
What do you have so far.... and whats your ideas?
Next on my list:
Then the testing of what is multisampling is supported...
Changing the GUI.
#2
Is it active?
05/24/2005 (8:17 am)
I thought all folks will be interest it to see your resource Anders.Is it active?
#3
I'm comitted to releasing it as soon as I'm finished with it.
06/06/2005 (2:14 am)
I've just started working on it again, my dev server crashed on the 16th. The Cpu blew out. So I've been saving up for a new cpu and now it's in and the server is working again.I'm comitted to releasing it as soon as I'm finished with it.
Torque Owner Anders Jacobsen
I'll be adding a couple of functions to control this on start up hopefully reading setting from the prefs.
Changing the settings will probably require a restart of the application to take effect.
I'm not too good with the GUI coding yet, so I was just thinking of keeping it manually in the prefs for now. If you code up a nice control for it that'll be awesome :)
I've got a feeling this will work into a nice resource for everyone :)