Invalid packet
by Rob Green · in Torque Game Engine · 05/12/2005 (5:05 pm) · 4 replies
I'm sure you've all seen this a million times, but I only started testing the multiplayer stuff today, and when I try to connect with a remote client, I get the invalid packet message.
What could that mean? I'm sure I'm running the exact same code on both machines.
I'd appreciate it if anyone could point me in the right direction on where to look and how to debug.. thanks
What could that mean? I'm sure I'm running the exact same code on both machines.
I'd appreciate it if anyone could point me in the right direction on where to look and how to debug.. thanks
#2
05/12/2005 (6:19 pm)
Would a missing terrain texture do it even if the terrain never actually mapped the texture to anything?
#3
05/13/2005 (7:52 am)
Rob: Yes it does afaik (well a missing texture will, not sure about one that isn't mapped though). I copied the tutorial.base dir earlier to a different name and found that the textures went missing on the terrain. This stopped the client connecting to the server. Loading up the terrain editor and re-assigning the textures sorted it out though.
#4
05/13/2005 (8:18 am)
Yeah the texture painter referenced some invalid files.. I cleared that up and now it all works correctly again. Thanks!
Torque Owner Stefan Lundmark
It can happen if you're missing some art and the path in script points to a non-existing file.