Game Development Community

Questions about learning TSE and docs

by Marcin Zygmunt · in Torque Game Engine Advanced · 05/12/2005 (12:08 pm) · 5 replies

I'd like to buy TSE,
but I have some questions first: In some time EGTGE is due to be released. Does in take account of TSE? I mean mainly whether the tutorials that are here and the book "Game Programming All In One" overlap with TSE, I mean if learning TGE tutorials overlaps with TSE and will they help me with TSE programming...

Is there TSE documentation that allows to learn the engine? Or is it due?

What are the differences between TGE and TSE?

would be grateful for your quick response

#1
05/13/2005 (2:35 am)
Well.. no one know ansfers for this questions?...
#2
05/13/2005 (10:23 am)
The book and EGTGE will help, but has no information concerning the special features of the TSE (as far as I know, havent looked at EGTGE in quite a while). TSE is still very much a work in progress, as is the documentation. For the time being it the online TSE docs are a bit sparse but definitely improving. Part of the reason for this is a lot of stuff is still in flux.

Coming at the engine with familiarity with TGE (using the EGTGE and Finney's book along with a couple months spent in the forums) will let you get up to speed with TSE in a couple days (assuming you are familiar with general shader engine tech). The codebase is well styled and documented and I've had no problem reading the code and figuring out functionality.

TSE and TGE are VERY similar, most changes are to the rendering and some additions to the art pipeline (which Im sure will change as milestone 3 approaches completion). The codebase of TSE is cleaner and better organized than TGE, since they had a good chance to clear the slate of a lot of 'crap' that TGE accumulated over time, (...I have to say that TGE has improved drastically over the last year or so as far as organization and docs are concerned). A solid foundation in TGE will port directly over to TSE. Time spent learning one will almost always apply to the other.

I recommend the purchase: your funding will help the development of the engine and will give you access to the docs and will get your head in the codebase. The codebase is updated frequently and the contributions by community members is definitely ramping up.
#3
05/13/2005 (1:30 pm)
Thanks for that info!

Can we already make a game with TSE? Does it give us the same possibilities as TGE?
#4
05/17/2005 (1:13 am)
Can someone please ansfer me for this question... will be gratefull
#5
05/18/2005 (11:16 am)
Can you START making a game with TSE? most certainly. It depneds on your development schedule, > 6 months then sure.. If you wanna release sooner ..best to stick with TGE then port later..