Game Development Community

Show Mouse Cursor?

by Jeremy Tilton · in Torque Game Builder · 05/10/2005 (8:34 pm) · 2 replies

Man, I'm glad GG has google, but searching forums is proving much more difficult. I liked the previous method because it broke it out by forums. Anyway, the real point:

How do we show the mouse cursor? I want to keep the camera stationary and be able to move the mouse around.

#1
05/10/2005 (11:44 pm)
Just to be sure; the mouse should be on by default and won't affect the camera unless you write the code.

You can find the cursor commands in "common\client\cursor.cs", namely "cursorOn()" and "cursorOff".

Good Luck,

- Melv.
#2
05/11/2005 (6:35 am)
Heh, I haven't played with the default setup for a long time, and totally forgot. Yeah, you are right. Thanks for the reference though Melv.