Environment map texture
by Morphonix LLC · in Artist Corner · 05/10/2005 (8:47 am) · 4 replies
Is there a way to create a material with an arbitrary environment map reflected texture?
I've seen a sky texture show up but I've usually done this by accident.
I'm interested in doing effects such as the classic "chrome" texture that moves on the model as the player's viewpoint moves.
I've seen a sky texture show up but I've usually done this by accident.
I'm interested in doing effects such as the classic "chrome" texture that moves on the model as the player's viewpoint moves.
About the author
#2
tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials
Hope it helps.
01/03/2008 (6:43 am)
Try this:tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials
Hope it helps.
#3
01/03/2008 (7:59 am)
IIRC TGE does not offer arbitrary environment maps. Only one environment map is allowed per mission and it is defined within the skybox, it's the 7th texture in the list. TGEA is a different story.
#4
Hope it helps
//Vic
08/23/2008 (3:09 pm)
You need to select the "phong" material in maya. Then jsut alter the reflectivity attibute to set... well, the reflectivity. The mesh will then reflect the 7:th sky texture layer in the map you place it.Hope it helps
//Vic
Torque Owner Andrew Grant
So far no environment map is showing up in-game.
In ShowTool Pro, looking at the material there is no Environment map flag in the flags box, but I don't know if there should be.
If anyone has any suggestions on how to get this working it would be much appreciated.