Game Development Community

Environment map texture

by Morphonix LLC · in Artist Corner · 05/10/2005 (8:47 am) · 4 replies

Is there a way to create a material with an arbitrary environment map reflected texture?

I've seen a sky texture show up but I've usually done this by accident.

I'm interested in doing effects such as the classic "chrome" texture that moves on the model as the player's viewpoint moves.

#1
08/05/2005 (8:45 am)
I'm trying to do this as well. I've got a Blinn material, with an environment map's outColor connected to the material's reflectedColor. I switched over to using .png's with alpha channels because i read that that may be required.

So far no environment map is showing up in-game.

In ShowTool Pro, looking at the material there is no Environment map flag in the flags box, but I don't know if there should be.

If anyone has any suggestions on how to get this working it would be much appreciated.
#3
01/03/2008 (7:59 am)
IIRC TGE does not offer arbitrary environment maps. Only one environment map is allowed per mission and it is defined within the skybox, it's the 7th texture in the list. TGEA is a different story.
#4
08/23/2008 (3:09 pm)
You need to select the "phong" material in maya. Then jsut alter the reflectivity attibute to set... well, the reflectivity. The mesh will then reflect the 7:th sky texture layer in the map you place it.

Hope it helps
//Vic