dts export problem
by Chris Byrne · in Torque Game Engine · 01/08/2002 (5:57 am) · 6 replies
When I try to export my character model I get
Assertion failed: too many details for mesh.
Any ideas on whats causing it?
Assertion failed: too many details for mesh.
Any ideas on whats causing it?
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#2
01/08/2002 (6:11 am)
You can only have a max number of 9 segments for your characters?
#3
So it most be something else.
// Clocks out
01/08/2002 (6:46 am)
Thats not true. My segmented player models have 15 seperate meshes. ANd the Tribes 2 player models have even more.So it most be something else.
// Clocks out
#4
01/09/2002 (12:22 pm)
He said COLLISION meshes. You cant have more than 9 COLLISION meshes(10 maybe, is the first named col-0?)
#5
01/09/2002 (5:17 pm)
I dont have any COLLISION meshes on my character. From the tutorial I went by you didnt have to setup any COLLISION meshes for a player character. The only time I setup COLLISION meshes are for environment objects.
#6
01/09/2002 (6:18 pm)
Yeah, that is weird then. Hmmm.
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