Just bought the SDK and I need some help :)
by Michael Layfield · in Torque Game Engine · 05/06/2005 (6:31 am) · 2 replies
I plan to create a 2D-style fighting game ala Tekken using TGE and after checking out Torque I'd like to ask how to do the following:
1) Making my character automatically turn around and face the opponent. Cuz from what we see in torque, we'll have to crate two models of each character: one facing right and one facing left, then just call the respective model when the player switches to the left or right of his opponent. But I'd prefer that the character automatically face the opponent rather than calling another model.
2) Cel-shading.
3) Double jump. We saw the resources on double jump but it doesn't work. And we've re-tried for 3 times already.
1) Making my character automatically turn around and face the opponent. Cuz from what we see in torque, we'll have to crate two models of each character: one facing right and one facing left, then just call the respective model when the player switches to the left or right of his opponent. But I'd prefer that the character automatically face the opponent rather than calling another model.
2) Cel-shading.
3) Double jump. We saw the resources on double jump but it doesn't work. And we've re-tried for 3 times already.
Torque Owner Chris Newman
2) Im working on it - one way thats not so great is right here (the outline code renders the model twice- very bad) www.garagegames.com/mg/forums/result.thread.php?qt=10936
3) No clue yet.