FSAA Nightmare?!?!
by Anders Jacobsen · in Torque Game Engine · 05/05/2005 (8:22 pm) · 2 replies
Moved from : thread
Well... that sucks. I broke the Box3F class in math/mBox.h
Anyway, main problem with implementing FSAA seems to be that TGE
is running GL 1.2 while GL 1.3 is required. So I went and got the Mesa stuff... probably a bad idea huh?
After some tinkering the only errors I get are resulting from mBox.h tho.
So I hit a wall, maybe even a dead end.
Any geniouses out there? Need saving! ;)
Well... that sucks. I broke the Box3F class in math/mBox.h
Anyway, main problem with implementing FSAA seems to be that TGE
is running GL 1.2 while GL 1.3 is required. So I went and got the Mesa stuff... probably a bad idea huh?
After some tinkering the only errors I get are resulting from mBox.h tho.
So I hit a wall, maybe even a dead end.
Any geniouses out there? Need saving! ;)
#2
I'll certainly release anything useful that comes out of this, but chances are slim something will :)
05/06/2005 (12:35 pm)
I seem to be able to do some stuff with OGL Extensions... I'm not very used to things like Device Contexts and such tho... still piecing it together in my head ;)I'll certainly release anything useful that comes out of this, but chances are slim something will :)
Torque Owner Corin
:-(
Where is the community now?