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Deleting a script file from script...

by Morphonix LLC · in Torque Game Engine · 05/05/2005 (5:23 pm) · 2 replies

Here's the scenario...

For saved games, I have a SimGroup "SaveData" which contains all of my persistent objects needed to save and restore a game.

By doing something like "SaveData.save(%filename);" I can save my games.

Conversely, "SaveData.delete(); exec(%filename);" (and some other stuff...) I can restore a game.

Now... Since this game will eventually be released commercially, I don't really want to allow the player to read and modify the saved game file (easily, anyway), so after saving I can "compile(%filename);".


The problem is that the original saved game .cs file is still there, and I want to delete it. Is there a way to do this from Torque script? I've been looking and can't seem to find one.

- OR -

Is there a way to emit the compiled version directly?

#1
05/05/2005 (6:42 pm)
The functionality is already built into the engine but it isn't exposed to script. Check this thread.
#2
05/06/2005 (7:08 am)
Perfect! Thanks!