Texture animation only on first pass?
by Tom Spilman · in Torque Game Engine Advanced · 05/05/2005 (2:15 pm) · 1 replies
I was trying to get a static effect on the second pass on a monitor screen and found that the texture transforms are only applied to the first pass. In MatInstance::setupPass():
I this just unfinished or was there a roadblock? Should i fix this issue and return a patch?
if( mCurPass == 0 )
{
setTextureTransforms();
}I this just unfinished or was there a roadblock? Should i fix this issue and return a patch?
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
Torque Owner Brian Ramage
Black Jacket Games