QuArk problem,Brushes cannot be associated with Game Entitities
by Richard O · in Artist Corner · 05/04/2005 (11:31 am) · 3 replies
I am currently trying to complete Dave Potter's Pathed Interiors Tutorial for doors in Quark. But when i go to build the dif i am getting this error message
Brushes cannot be associated with Game Entitities!????
Does anyone know why i am getting this error and how can i fix it?
Is it something to do with the version of QuArk i am using, maybe!
I have a feeling this is probably going to be something really bloody simple to fix, but i cant figure it out and its really wrecking my head, so im going to get some food and hopefully when i come back to my computer someone will have posted the solution if not i guess ill just have 2 wait.
oh the joy!
Brushes cannot be associated with Game Entitities!????
Does anyone know why i am getting this error and how can i fix it?
Is it something to do with the version of QuArk i am using, maybe!
I have a feeling this is probably going to be something really bloody simple to fix, but i cant figure it out and its really wrecking my head, so im going to get some food and hopefully when i come back to my computer someone will have posted the solution if not i guess ill just have 2 wait.
oh the joy!
#2
05/04/2005 (3:10 pm)
Are you using a modified version of map2dif also (which recognizes the pathedInterior changes)?
#3
Is this something which the Pathed Interiors Patch for HEAD sorts out for map2dif or am i completly barking up the wrong tree?
05/04/2005 (3:32 pm)
Is there a way i can check that out? I figured that was probably the problem and have being searching about for a version of map2dif which recognises the pathedInterior changes, but have been unable to find one. Is this something which the Pathed Interiors Patch for HEAD sorts out for map2dif or am i completly barking up the wrong tree?
Associate Tom Spilman
Sickhead Games
What happens is that you've assign a classname to a brush which map2dif doesn't understand... it assumes this classname is for a game entity and halts export. Check the classnames you assigned to brushes.