Loading Interior Objects from Zip Files
by Sky Frostenson · in Torque Game Engine · 05/03/2005 (1:33 pm) · 2 replies
I'm loading interior objects through script calls using:
I want to start enclosing my interior object files in .zip files - the zip file would contain the .dif as well as the textures and etc. that are required by the dif. Is there a way that I can access this data from within the zip file at runtime (through scripts)? That is, is there someway I can make the same function call I made above where the fileName will point to a dif file that is enclosed within a zip file?
Thanks!
%obj = new InteriorInstance()
{
position = %x@" "@%y@" "@%z;
rotation = "0 0 1 "@%rotation;
interiorFile = %fileName;
};I want to start enclosing my interior object files in .zip files - the zip file would contain the .dif as well as the textures and etc. that are required by the dif. Is there a way that I can access this data from within the zip file at runtime (through scripts)? That is, is there someway I can make the same function call I made above where the fileName will point to a dif file that is enclosed within a zip file?
Thanks!
About the author
#2
02/13/2006 (4:49 am)
A quick search would've revealded that the resource manager can see ZIP files as folders, and you can load files and execute scripts inside of them seamlessly.
Torque 3D Owner iHugMedia
EDIT: Nevermind...