Game Development Community

Setting up Visual Studio.net for Torque

by William Urban · in Torque Game Engine · 05/02/2005 (5:30 pm) · 1 replies

Hello all, been trying to get my head wrapped around this stuff for a while now. I have the book by Ken and tons of documentation. My Ultra-edit trial period is almost over and I don't feel that it's worth the $35 to register it. I do however have the academic version of Visual Studio .net from school (Fully licensed) and was wondering how to set it up or if there were special things I need to do in it to make it Torque friendly. I just downloaded the Torque Build Environment but if VS.net works I have been using that for some projects already. Thanks in advance!

-Will

#1
05/02/2005 (11:12 pm)
I used the academic version of .net to do Torque dev before I worked for GG. Oughta work great. Not sure how good it is for script editing, I use textpad, which nags occasionally but is otherwise pretty awesome. Also, there's a TorqueScript language file for it to get syntax highlighting.