Problems Compiling HEAD?
by Rodney (OldRod) Burns · in Torque Game Engine · 05/02/2005 (11:10 am) · 4 replies
I've been away from Torque work for several months, during which I wiped my dev machine's hard drive and reinstalled everything. This weekend I had some free time so I downloaded a fresh HEAD and tried compiling it.
My machine is running XP Pro SP2, 1G ram, P4 3.0 ghz, DX9.0c, ATI Radeon 9600 with latest drivers. I'm using VS 2003.
Here is the error I'm getting:
I got this error on 4 different projects, none of which were the Demo, so I ignored them for now.
But when I tried running the demo, I get:
after the server selection screen.
Looking in the debug window in VC I see:
I moved a fresh copy of HEAD to another machine (basically the same setup as the first one) and repeated all the steps there - same result.
I re-updated from CVS to see if a file got bunged up or something and still no luck.
Anyone else having this problem? Is there a file missing from the HEAD? Or a corrupted PNG file maybe?
My machine is running XP Pro SP2, 1G ram, P4 3.0 ghz, DX9.0c, ATI Radeon 9600 with latest drivers. I'm using VS 2003.
Here is the error I'm getting:
\torque\tools\texture2bm8\main.cc(13) : fatal error C1083: Cannot open include file: 'sim/frameAllocator.h': No such file or directory
I got this error on 4 different projects, none of which were the Demo, so I ignored them for now.
But when I tried running the demo, I get:
FATAL ISV Error reading PNG file IHDR:CRC error
after the server selection screen.
Looking in the debug window in VC I see:
First-chance exception at 0x7c918fea in torqueDemo_DEBUG.exe: 0xC0000005: Access violation writing location 0x00000010.
I moved a fresh copy of HEAD to another machine (basically the same setup as the first one) and repeated all the steps there - same result.
I re-updated from CVS to see if a file got bunged up or something and still no luck.
Anyone else having this problem? Is there a file missing from the HEAD? Or a corrupted PNG file maybe?
#2
05/02/2005 (2:52 pm)
CVS contains a release candidate for 1.4, which is a bit broken right now. Not all the tools, especially unused ones like texture2bm8, work. If you want a stable version of Torque to build off of, use the 1.3 download from the site. Otherwise, be prepared to do a lot of debugging if you need something to work. :)
#3
Is it RELEASE_1_3? RELEASE_1_3_0? RELEASE_1_3_1? None of the above? None of those 3 worked in Tortoise CVS.
*edit* Never mind, I found it.
The "My Garage" page had that link turned off for some reason in the preferences ;)
05/02/2005 (2:56 pm)
Well, that's the problem. I can't find the 1.3 download. :)Is it RELEASE_1_3? RELEASE_1_3_0? RELEASE_1_3_1? None of the above? None of those 3 worked in Tortoise CVS.
*edit* Never mind, I found it.
The "My Garage" page had that link turned off for some reason in the preferences ;)
#4
05/02/2005 (11:15 pm)
Glad you found it. For the record - don't use CVS unless you're willing to accept a certain level of brokenness. The installer works, and it's there to be reliable and stable.
Torque 3D Owner Rodney (OldRod) Burns