Looking For Games Sales Figures
by superdeformed · in General Discussion · 05/02/2005 (10:38 am) · 17 replies
Hey
I need some help i am looking for sales figures for FPS and RPG games but im a bit stuck, i need sales for idividual games not the genre as a whole but when i search for the game name it comes up blank
any ideas or suggestions
regards
Kenneth
I need some help i am looking for sales figures for FPS and RPG games but im a bit stuck, i need sales for idividual games not the genre as a whole but when i search for the game name it comes up blank
any ideas or suggestions
regards
Kenneth
#2
05/02/2005 (11:00 am)
To quote.. well, everyone : "How long is a piece of string?"
#5
05/03/2005 (3:56 am)
@Dreamer - That would give you a syntax error
#7
05/03/2005 (4:33 am)
Whats games are you looking for?
#8
05/03/2005 (8:08 am)
@Chris, so does your fabled question :)char* String = "How long is a piece of String?";
printf ("%d\n", sizeof(String));
#9
Whats it gonna print to the buffer now, huh?
05/03/2005 (9:14 am)
Fair enough. That will definately give me the size of a defined string... but the string I was asking about is not defined. . . It would look like htis:char* String;
printf ("%d\n", sizeof(String));Whats it gonna print to the buffer now, huh?
#10
Are you guys looking for the strlen function, perhaps? ;)
05/03/2005 (9:27 am)
The size of a char pointer (4, usually), just like Dreamer's example would.Are you guys looking for the strlen function, perhaps? ;)
#11
Mine would likely return 1 or 0 or give you an error.
Its just a play onthe common "How long is a piece of string?" statement people give in regards to the how much money can I make? questions noobs ask.
05/03/2005 (9:29 am)
Dreamers example would not return 4. It would return 31 I believe...Mine would likely return 1 or 0 or give you an error.
Its just a play onthe common "How long is a piece of string?" statement people give in regards to the how much money can I make? questions noobs ask.
#12
Properly formed questions, can and do look a lot like code, so "How long is a piece of String" cannot be converted into a true programming function, ergo it is an improperly formatted question.
In short, I was getting my smartass remarks for the day :)
05/03/2005 (9:57 am)
Yeah, I'm just being a smart alek. I think we both are, the point I was really making is that if a concept cannot really be nailed down in code, it also presents a syntax error in the context of the english language.Properly formed questions, can and do look a lot like code, so "How long is a piece of String" cannot be converted into a true programming function, ergo it is an improperly formatted question.
In short, I was getting my smartass remarks for the day :)
#13
Try compiling them both and see what you get!
05/03/2005 (10:03 am)
I understand you guys were joking. I was just nitpicking the joke.Try compiling them both and see what you get!
#14
Back on point. The equation for success is this:
sales = hardwork * funFactor;
That is the only reliable equation. and even then it is inaccurate asyou need an unknown constant (marketing)
const float MARK = marketing;
mSales = mHardwork * mFunFactr * MARK;
I dont think anyone can dispute that with any kind of logic.
05/03/2005 (10:16 am)
I dont have tiem to compile that kinda useless junk... Back on point. The equation for success is this:
sales = hardwork * funFactor;
That is the only reliable equation. and even then it is inaccurate asyou need an unknown constant (marketing)
const float MARK = marketing;
mSales = mHardwork * mFunFactr * MARK;
I dont think anyone can dispute that with any kind of logic.
#15
05/03/2005 (12:13 pm)
Wow this is what i hate about the garagegames community you ask a question it just go's way off topic
#16
05/03/2005 (12:22 pm)
Nah! You shouldn't hate that, We usually answer the question quick within the first 5-6 responses anyways, then move on to debating semantics with one another :)
#17
05/03/2005 (12:24 pm)
Answered in the second post in this case! There really is no comprehensive free source for this information.
Associate Logan Foster
perPixel Studios
Logan