Solution For Elevators Lifts and eventually doors
by Surge · in General Discussion · 05/02/2005 (9:26 am) · 5 replies
About the author
Love 3d Game Design -
#2
05/02/2005 (9:57 am)
PLease move this thread to a more appropriate forum.
#3
This one is the most relvant of around 60 results
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109
05/02/2005 (10:03 am)
Search term "Elevators"This one is the most relvant of around 60 results
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109
#4
What you suggest seems a good idea for elevators, however. Definately clever.
05/02/2005 (10:15 am)
Interesting solution, though a little intensive. What if we're making a platformer, and will have many, many platforms all taking different paths, etc? I'm not making all those animations. ;) I'll wait for TGE 1.4 with the moving interiors.What you suggest seems a good idea for elevators, however. Definately clever.
#5
05/02/2005 (3:39 pm)
Exactly. It's ingenious for elevators in a FPS. How does it handle situations like a player hopping on an elevator, the elevator starts to go up but then they jump off? Maybe stop the animation for the player but not the elevator in the onLeaveTrigger?
Torque Owner Dreamer
Default Studio Name