Game Development Community


#1
05/02/2005 (9:26 am)
Moving platforms, is already supposed to be in 1.4
#2
05/02/2005 (9:57 am)
PLease move this thread to a more appropriate forum.
#3
05/02/2005 (10:03 am)
Search term "Elevators"

This one is the most relvant of around 60 results

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6109
#4
05/02/2005 (10:15 am)
Interesting solution, though a little intensive. What if we're making a platformer, and will have many, many platforms all taking different paths, etc? I'm not making all those animations. ;) I'll wait for TGE 1.4 with the moving interiors.

What you suggest seems a good idea for elevators, however. Definately clever.
#5
05/02/2005 (3:39 pm)
Exactly. It's ingenious for elevators in a FPS. How does it handle situations like a player hopping on an elevator, the elevator starts to go up but then they jump off? Maybe stop the animation for the player but not the elevator in the onLeaveTrigger?