Any comprehensive Torque Vehicle animation info around?
by Nigel Hungerford-Symes · in Artist Corner · 05/02/2005 (1:14 am) · 4 replies
I've looked as hard as I can for this info. I just can't find it.
I want to model a wheeled_vehicle's suspension system in Blender.
I've got a nice car in game that drives normally, everything works except for the fact the wheels are just "floating" - ie there is nothing visually attaching them to the car.
Every Torque vehicle tutorial (for any 3d modelling pkg) only shows the basic and does not show how the axles and struts are done.
I've looked at the file buggy.max. I'm no Max expert so I'm sure I'm missing something. My big question is: There are 15 frames of animation showing the axles at their most extreme positions, how does the engine know which frame for which wheel? And, what heirachy is needed to tell the engine what moves and what doesn't?
Basically is there a "bible" document for Torque Vehicles that covers suspension animations, I mean how did buggy.max get made and how do I do that in Blender?
(BTW why is Max seen as the "official" way of doing things when it costs 20 x a Torque License and Blender is free - is it just expected that *everyone* pirates Max???)
I want to model a wheeled_vehicle's suspension system in Blender.
I've got a nice car in game that drives normally, everything works except for the fact the wheels are just "floating" - ie there is nothing visually attaching them to the car.
Every Torque vehicle tutorial (for any 3d modelling pkg) only shows the basic and does not show how the axles and struts are done.
I've looked at the file buggy.max. I'm no Max expert so I'm sure I'm missing something. My big question is: There are 15 frames of animation showing the axles at their most extreme positions, how does the engine know which frame for which wheel? And, what heirachy is needed to tell the engine what moves and what doesn't?
Basically is there a "bible" document for Torque Vehicles that covers suspension animations, I mean how did buggy.max get made and how do I do that in Blender?
(BTW why is Max seen as the "official" way of doing things when it costs 20 x a Torque License and Blender is free - is it just expected that *everyone* pirates Max???)
#2
http://www.kitsuneaye.co.uk/out.blender/ch11s07.html
http://www.blendedpixels.com/torque/
from http://www.garagegames.com/mg/forums/result.thread.php?qt=24346
05/02/2005 (4:36 am)
Hmm, these are the links I got:http://www.kitsuneaye.co.uk/out.blender/ch11s07.html
http://www.blendedpixels.com/torque/
from http://www.garagegames.com/mg/forums/result.thread.php?qt=24346
#3
Basically I was refering to these two tuts as the main ones. And yes, they don't go into the detail of getting the struts working :(
05/03/2005 (2:26 am)
"Every Torque vehicle tutorial (for any 3d modelling pkg) only shows the basic and does not show how the axles and struts are done."Basically I was refering to these two tuts as the main ones. And yes, they don't go into the detail of getting the struts working :(
Torque Owner Nigel Hungerford-Symes
http://www.gamesextract.com/tutorials/3d01/3d01_1.php
Good tutorial on it.
Unfortunately it looks like the only way is through Max. Anyone got a spare $2500 they want to donate to me to get suspension on my car?