Indie License Question(s)
by Chris Sargent · in Torque Game Engine · 04/30/2005 (11:26 pm) · 6 replies
(a) This license is granted to individuals only, and cannot be owned by corporate or business entities.
Does that mean I could not start a small game development company and purchase with company money licenses for any developers working at the company?
(b) Licensee agrees to display a full screen Torque Game Engine logo in the start up sequence of any game created and released with the Engine.
Where do I obtain this logo at? My demo only displays a garage games logo when I start it up.
Thanks :)
Does that mean I could not start a small game development company and purchase with company money licenses for any developers working at the company?
(b) Licensee agrees to display a full screen Torque Game Engine logo in the start up sequence of any game created and released with the Engine.
Where do I obtain this logo at? My demo only displays a garage games logo when I start it up.
Thanks :)
About the author
#2
Thanks on the logo. I'm working on my GUI's and need a TGE Logo.
05/01/2005 (3:10 am)
Thanks Ben that clears it up. Indie license is per developer not company owned and commercial is company owned.Thanks on the logo. I'm working on my GUI's and need a TGE Logo.
#3
You can find the default logo at : starter.fps/client/ui. There are two logos :
GarageGames.jpg (800*600) and gglogo150.png (almost the same but 150*150).
Hope it helps.
05/01/2005 (3:21 am)
@ ChrisYou can find the default logo at : starter.fps/client/ui. There are two logos :
GarageGames.jpg (800*600) and gglogo150.png (almost the same but 150*150).
Hope it helps.
#5
05/01/2005 (10:41 am)
@Chris: Yup. Indie is also income-limited, so that big companies can pay big company prices and indies can pay indie prices.
#6
Now I can actually see my GUI in the completed state as it should be according to the license :)
05/01/2005 (7:15 pm)
Thanks everyone for all the help.Now I can actually see my GUI in the completed state as it should be according to the license :)
Associate Kyle Carter
b) I'll get ya an answer soon.