by Berserk · in Torque Game Engine · 04/30/2005 (11:36 am) · 3 replies
%player.setInventory(Crossbow,1); %player.setInventory(CrossbowAmmo,10); %player.mountImage(CrossbowImage,0);
Torque Owner David Barr
Viola Interactive Ltd
I havent used AIPlayer but, have a look in game.cs at the function GameConnection::createPlayer - that is where the players weapon is mounted. Perhaps you should be doing something similar in the function where your AIPlayer is spawned?