Game Development Community

Weird static sprite issue

by Joseph Albon · in Torque Game Builder · 04/29/2005 (6:50 pm) · 6 replies

So I came out to my parents' place believing that I wouldn't be able to play with the engine any. Turns out I get to stay at their condo and borrow my mom's laptop (woo, 56k!) So I decided to download T2D and play with some ideas.

Here's where the weirdness comes in: I get myself a tilemap which loads perfectly fine. I try to add some static sprites and they don't show. I try moving them, changing them to image maps that I know work, and a few other things. Still no good.

I finally try repositioning and resizing them. I finally see something, but not at all what I expected.

Even though the tilemap understands that my screen is 100x75 and 0,0 is the center the static sprites don't. They all show up with 0,0 being the top left AND they still take up a fairly small portion of the screen when I set their size to be 50x50. However, they will clip when you move them past 100 on the X axis.

Has anyone ever seen this before? I'm hoping something's just not installed correctly, but since I'm on a 56k I'd rather not be downloading things that won't help me.

Not sure about all the specs on this machine. I know it's a Toshiba with a Celeron 2.0, 256 MB of RAM and WinXP.

Any help would be appreciated.

#1
04/29/2005 (6:51 pm)
Nope, that's pretty wierd
#2
04/30/2005 (2:41 am)
Perhaps if you could post a small snippet of script-code, we could see if there's a setup problem.

- Melv.
#3
04/30/2005 (7:44 am)
No issues with my code, the space shooter demo does the exact same thing. The tile maps all display fine, but the rest of the game takes place in the upper left corner of the screen, with all the sprites very tiny.
#4
04/30/2005 (7:45 am)
Does it matter if you run windowed vs full screen or D3D vs OGL?
#5
04/30/2005 (8:06 am)
Are you running in D3D or OpenGL mode? T2D version 1.02 doesn't appear to display all scenegraph components unless your're running in OpenGL mode only on low-end computers. Hope this works for you.
#6
04/30/2005 (9:28 am)
Using OpenGL in 800x600 resolution, windowed.
Get the same results in full screen though.

Just tried switched to D3D. Everything shows up exactly like it should. Thanks for the help guys!