Dynamic Objects
by Robert S. · in Torque Game Engine · 04/27/2005 (2:10 am) · 4 replies
Hi.
I want to create dynamic objects on the scene. These objects should be simple rectangles with texture on them. I want to implement it in C++ rather than do it with DTS or DIF. I'm a newbie to TGE, so please tell me what possibilities exist and how I might start implementing it.
Thanks
I want to create dynamic objects on the scene. These objects should be simple rectangles with texture on them. I want to implement it in C++ rather than do it with DTS or DIF. I'm a newbie to TGE, so please tell me what possibilities exist and how I might start implementing it.
Thanks
About the author
Creator of VisitorVille.com
#2
04/27/2005 (2:50 am)
Yeah, I was going to ask whether you just wanted to dynamically create and render them or if you wanted them to react dynamically in a physics sense. If it's on the physics side then search the resources for the rigidshape mod. If it's dynamically render then I'd guess you'd have to look into the scene graph perhaps in the engine or maybe just add a function to use static shapes and make your own quick primitive loader for cubes.
#3
Melvs fxRenderObject
04/27/2005 (2:55 am)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3217Melvs fxRenderObject
#4
04/27/2005 (11:26 am)
Excellent starting point for any type of (in-game) object.
Torque Owner Max Thomas
Max