Game Development Community

GlueIT Image Strip utility for T2D released.

by Yves (Kreegrr) · in Torque Game Builder · 04/26/2005 (11:20 am) · 22 replies

Hi guys

I finally got around re-writing my image strip utility GluetIT to work with Torque 2D. Windows and Linux. And it's free of course :)

For those who don't know what GlueIT is,

It's a tool that takes a series of images and creates an image strip out of them. Very usefull for 2D game makers!

Give it a test run and let me know if you like it.
Any comments / suggestions welcome.

I've never used 250free.com soo i hope it works ok.

http://sysimage.250free.com/

it's temporary web space at best.

Thanks,
Yves.
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#1
04/26/2005 (11:36 am)
Thank you!
#2
04/27/2005 (8:56 am)
I just uploaded a new Glueit version, this one has the ability to create pages of imagestrips also T2D compatible.

Same webpage as above,
http://sysimage.250free.com/

Let me know how it goes.

Thanks,
Yves
#3
04/27/2005 (10:45 am)
Now, this will really come in handy!:) Thanks Yves!:)
#4
09/07/2005 (10:17 pm)
Does GlueIT support alpha channel in BMP images?
If you would put the .PNG support in the next release that would be great.
#5
09/08/2005 (8:55 am)
Not to burst bubbles here, but please see this thread for all of your image manipulation needs, in any format:

www.garagegames.com/mg/forums/result.thread.php?qt=32383

These kinds of problems are so old and widespread they went open source ages ago :) You just need to make sure you number your animation cells properly, which I'd imagine most people would do anyhow (walkcycle_1.png, walkcycle_2.png, etc)
#6
09/08/2005 (10:56 pm)
@Michael- thanks; for some reason I didn't think imagemagick could tile that flexibly. This works like a charm

montage +frame +shadow +label -background none -tile 2x2 -geometry 64x64+0+0 *.tif ButtonBlue.png

Alpha channel is preserved. Yay! The comman options are weird though. I guess +option means disable the option?
#7
09/08/2005 (10:57 pm)
Actually it seems the +frame +shadow +label are superfluous
#8
09/09/2005 (6:01 am)
I'll have a go at removing the options and see what happens for me. I tend to write a lot of little perl scripts to do things like invoke imagemagick on images, perform manipulations and generate datablock files. Perhaps by the end of this project I'm working on I'll have a useful library of scripts for performing the most common image manipulation functions.
#9
09/09/2005 (11:40 am)
Hi Alex,

The current release dosen't support it but the internal one does, i just have to get around tidying up loose ends and release.
Stay tuned,

Thanks, Yves
#10
04/09/2007 (12:28 pm)
Suppose this'll suffice as the all purpose glueIt thread...

I just set up my new intel MacBook for osx/windows and glueit no longer works for me. It worked fine for ages on my HP laptop. Anyone else have the same problem?
#11
04/09/2007 (3:35 pm)
Hi Matt,

Check to see if you have .net 2.0 installed.
If you do, try un-installing and re-installing it.

Let me know if that works.
Thanks, Yves.
#12
04/09/2007 (10:25 pm)
Does GlueIT Support making KEY-framed imageMaps automatically ... I've used GlueIT a few times to do simple stuff, but failed to find this functionality available, and I'd love to see a free tool to do it ... short of making one myself, I'd like to see it done in an app already present ... as you state it has T2D Support, I assumed that meant 'KEY' support ...

All in All, nice app ...
#13
04/09/2007 (11:40 pm)
Yves, Thanks. After the .net 2.0 install it works flawlessly once more.

I've loved using glueIt, and unless half the world is using it I can't believe other people haven't developed other GUI based animation builders (I spent a bit of time searching today). Top notch.

Thanks,

-Matt
#14
04/10/2007 (3:49 pm)
@Matt: I'm happy that did the trick! :)
I know the feeling, after a few empty searches myself, I decided to code my own utility.
I use it all the time still, from game dev to previewing a small web icon animation..etc.

@David: Thanks!
By keying do you mean the way 3dsmax, maya ..etc keys the anims? a dope sheet/ curve editor and all that stuff?
Glueit does not have any of that functionality but that would be really fun to implement.. hmmm ponders! :)
#15
04/10/2007 (6:30 pm)
@Ynes, you claim TGB Support ... and by KEY I mean, KEY as in TGB ImageMap Keys ... load up the TGB Documentation and take a look at the ImageMap Reference/Tutorial ... I'd love to see a program do that ... I've been holding off on writing one because I haven't gotten to the point where I'm productive enough to require an application to do the work for me ... ;)
#16
04/11/2007 (4:05 pm)
Frame color key was in previous versions of glueit.
I dropped it when i re-wrote it for .net. Sorry.
#17
04/11/2007 (4:28 pm)
Any plans to add it back? :)
#18
04/11/2007 (9:11 pm)
Just wanted to say THANKS!!! Wish I had this months ago. It could have saved me days if not weeks. I've been doing it the hardway in Photoshop. I tried installing Glue-it months ago but couldn't get it to work. It's possible I didn't have NET 2.0 installed. Whatever the issue it works great now. Between Glue-it and Game Builder 1.5 animated sprites are fun to make. Used to be a serious chore to assemble them. Definately one of the handiest utilities I've ever seen.
#19
04/12/2007 (12:05 am)
@Cary: Here's a link to make the long way of photoshop a bit shorter... and if you have imageready I must say it may even top glueIt (no disrespect, Yves)

Edit (forgot link):

http://www.garagegames.com/blogs/22782/11527
#20
07/25/2007 (3:58 pm)
@Yves.
Thanks so much! This thing rocks. It blows everything else I've seen out of the water.
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