Game Development Community

Peer to Peer using Torque

by DIAG · in Torque Game Engine · 04/26/2005 (5:19 am) · 24 replies

Hey guys,
I read in some of the documentation that the Torque architecture can be changed from client-server to peer-to-peer, if required. Has anyone looked at doing this?
Cheers
Damien
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#21
08/04/2006 (7:41 am)
@Sang Hwan,

AFAIK, the other players in the mission cannot continue their game when the hosting player('Bang Jang')
leaves that mission. We have to handle such a case. That was what I mentioned in my post.

Hong Jin
#22
08/04/2006 (1:33 pm)
It's been a while since this thread has started.
Has anyone successfully implemented p2p style network on TNL?
I just started a project I would really like to know how it can be done.
Thanks.
-ck
#23
08/05/2006 (1:43 am)
@ Hong Jin

Thank for your answer.

Is it next to impossible to play multi-online game on the TGE network?
or don't TGE support the host changing?

If it is so, isn't there a solution? a possibility?
#24
08/06/2006 (11:48 pm)
@Sang Hwan,

I myself am not an expert in TGE. But if you've ever tried demo game, you would have seen the interface for Query Master. That is for the internet connection. And Query Local is, as you may suppose, for local connection. That means you can play multiplayer game.

At this moment, I believe your main concern is whether TGE can handle such a case in which host server leaves the mission while other players are still playing. The answer is NO as I said before. You have to write some code for this.

In addition to that, for internet connection, Garage Games is running master server for free. That's why you can see some hosting server when you hit the Query Master interface. If you're considering commercial game, I believe you have to make your own.

If you need any information on that topic, you can google. Below is one of them I think useful.

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5962

Hope this helps.

Hong Jin
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