Two Bugs and Two Whines
by Gary "ChunkyKs" Briggs · in Torque Game Builder · 04/25/2005 (1:53 pm) · 10 replies
If you can imagine, I'll be talking about the Linux version today. Two pathetic whines, and two bugs. :-)
1) Whine: Torque2DSDK doesn't extract into it's own dir
Linux users are notoriously grumpy about this. Yes, I know that all I have to do is create a new dir. But *nix users everywhere have come to expect to be able to extract something and have it created in its own dir. I know that winzip mitigates this, but I'm not using winzip.
netgeek.ws/rants/past/tarball-etiquette.shtml
It doesn't really explain my two big gripes, which are:
a) If I unpack something in a dir, it might overwrite files of the same name in that dir. Bad, Bad, Bad
b) Then I have to go through the dir I'm in, by hand, picking out the stuff that was in this archive
Please, please, please, consider changing this
2) Bug: Line 306 of targets.torque.mk needs a '\' at the end of the line
3) Whine: No linux build actually in the SDK.
Bit moot, since I can easily build it myself, but I do like to have a holy build reference...
4) Bug: T2D/fxSceneContainer2D.h:18:29: console/simbase.h: No such file or directory
The "b" in "simbase.h" should be a capital.
Thanks,
Gary (-;
1) Whine: Torque2DSDK doesn't extract into it's own dir
Linux users are notoriously grumpy about this. Yes, I know that all I have to do is create a new dir. But *nix users everywhere have come to expect to be able to extract something and have it created in its own dir. I know that winzip mitigates this, but I'm not using winzip.
netgeek.ws/rants/past/tarball-etiquette.shtml
It doesn't really explain my two big gripes, which are:
a) If I unpack something in a dir, it might overwrite files of the same name in that dir. Bad, Bad, Bad
b) Then I have to go through the dir I'm in, by hand, picking out the stuff that was in this archive
Please, please, please, consider changing this
2) Bug: Line 306 of targets.torque.mk needs a '\' at the end of the line
3) Whine: No linux build actually in the SDK.
Bit moot, since I can easily build it myself, but I do like to have a holy build reference...
4) Bug: T2D/fxSceneContainer2D.h:18:29: console/simbase.h: No such file or directory
The "b" in "simbase.h" should be a capital.
Thanks,
Gary (-;
#2
04/25/2005 (3:29 pm)
All but #3 are fixed in the next Linux release, which I'd hoped would go out today. But our web guy isn't in the office, so it'll have to wait till he's back. :)
#4
Please let me know if there are any probs.
04/27/2005 (11:07 am)
The Linux .zip should now be updated, if you re-download. Still named 1.0.2, because I am evil about versioning things. :) Didn't think this was worth a whole version bump...Please let me know if there are any probs.
#5
04/27/2005 (12:44 pm)
@Josh: Has the windows version been updated as well?
#6
gbriggs@falcor:/tmp/chunky/Torque2D/SDK$ make clean
make: *** tools: No such file or directory. Stop.
make: *** [clean] Error 2
gbriggs@falcor:/tmp/chunky/Torque2D/SDK$
Taking out the last line of the Makefile fixes it and it's actually correctly done a 'make clean' for everything else, but I'm wondering if there's meant to be a tools dir there?
Gary (-;
04/27/2005 (12:53 pm)
Woo! Both my main gripes are fixed, only problem:gbriggs@falcor:/tmp/chunky/Torque2D/SDK$ make clean
make: *** tools: No such file or directory. Stop.
make: *** [clean] Error 2
gbriggs@falcor:/tmp/chunky/Torque2D/SDK$
Taking out the last line of the Makefile fixes it and it's actually correctly done a 'make clean' for everything else, but I'm wondering if there's meant to be a tools dir there?
Gary (-;
#7
04/27/2005 (1:19 pm)
@Gary: probably not--the tools dir is part of stock TGE (as you are aware!), and their aren't any compilable tools that I know of yet with T2D.
#8
Also, I'd recommend taking out the "@" prefix on the command lines in the "clean" target, so that when someone does a "make clean", they know that something is actually happening :-)
Gary (-;
04/27/2005 (2:02 pm)
Fair enough, that's what I thought. I just wanted to be sure, though.Also, I'd recommend taking out the "@" prefix on the command lines in the "clean" target, so that when someone does a "make clean", they know that something is actually happening :-)
Gary (-;
#9
04/27/2005 (3:57 pm)
Gary, do you have a cleaned-up makefile you could send over? :)
#10
04/27/2005 (5:09 pm)
Lol. Seems the easiest way to do it hehe. If he doesn't Josh i'll send you mine when I get home. I have it all cleaned up.
Torque Owner John Vanderbeck
VanderGames