AlxStopAll
by Howard Dortch · in Torque Game Engine · 04/25/2005 (7:10 am) · 2 replies
I have a mission with lightning and rain. When the mission ends and the score screen pops up I still hear the thunder from the storms. I put alxStopAll() in the mission score dialog onWake() function but can't get the sounds to stop. Can someone tell me how to kill the game sounds completely?
#2
04/25/2005 (5:21 pm)
Straight out of fps starter. Looks like in server/game.cs function endGame() call to the client to show the end game dialg appears before resetMission(); is called. So is resetMission(); the call that kills everything ? If so could I move that up before the command to client to endGame?
Associate Kyle Carter