How can us use the TGE for wholy new game development.
by WoXiangni · in Game Design and Creative Issues · 04/24/2005 (6:43 pm) · 2 replies
Yes, i'm new in TGE, so i really want to know how can i use the TGE for a wholy new game. can anybody tell me the steps i can do?
About the author
#2
2) Read through the source code for the Scripts and the Engine (C++)
3) Read resources and other forum posts
4) Read Torque documentation
5) Practice & prototype
6) Goto 2
04/24/2005 (7:00 pm)
1) Learn to post in the right forums.2) Read through the source code for the Scripts and the Engine (C++)
3) Read resources and other forum posts
4) Read Torque documentation
5) Practice & prototype
6) Goto 2
Associate David Montgomery-Blake
David MontgomeryBlake
1. Design your game.
This is how you know what your target audience will experience. It gives you focus in design and prototyping.
2. Know the source.
If you need a God View camera with a specific field of view, you'll know it. And utilizing the Advanced Camera resource combined with information from the Orthographic Projection threads, you'll be able to do it. Or you could make a platformer, first-person game, or distinctive camera (ala Resident Evil).
3. ????
Your question is so vague that I have trouble even giving you a hint. I'd have the same question if you said "I know