Problem with Melee Combat Resrouce - Help?
by NA · in Torque Game Engine · 04/23/2005 (2:45 pm) · 7 replies
Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5377
That's the resrouce.
I've FINALLY managed to get the sword to show up on the player.
Issue is, it crashes whenever I pick up any weapons. Any ideas on how to fix this? I'd like to have both the sword and crossbow usable at the same time.
Thanks for any help. :)
That's the resrouce.
I've FINALLY managed to get the sword to show up on the player.
Issue is, it crashes whenever I pick up any weapons. Any ideas on how to fix this? I'd like to have both the sword and crossbow usable at the same time.
Thanks for any help. :)
#2
However, upon a bit more thought - its not a huge deal.
What does become a larger deal, is the second I attempt to give a bot the sword, the game also crashes. Any ideas here?
04/23/2005 (4:46 pm)
It crashes the second I attempt to pick up a weapon. However, upon a bit more thought - its not a huge deal.
What does become a larger deal, is the second I attempt to give a bot the sword, the game also crashes. Any ideas here?
#3
04/23/2005 (5:08 pm)
Yes but what do you see in the debugger. What line does it crash on?
#4
keyboard0 input device acquired.
Mapping string: Guard3 to index: 13
Could not locate texture: starter.fps/data/shapes/player/crossbow
Could not locate texture: starter.fps/data/shapes/player/clip
starter.fps/data/shapes/sword.dts - Collision mesh names should start with Col or LOSCol, encountered 'damageStart' in detail level 3
starter.fps/data/shapes/sword.dts - Collision mesh names should start with Col or LOSCol, encountered 'damageEnd' in detail level 3
Mapping string: Guard2 to index: 14
Mapping string: Kork1 to index: 15
04/23/2005 (5:26 pm)
Activating DirectInput...keyboard0 input device acquired.
Mapping string: Guard3 to index: 13
Could not locate texture: starter.fps/data/shapes/player/crossbow
Could not locate texture: starter.fps/data/shapes/player/clip
starter.fps/data/shapes/sword.dts - Collision mesh names should start with Col or LOSCol, encountered 'damageStart' in detail level 3
starter.fps/data/shapes/sword.dts - Collision mesh names should start with Col or LOSCol, encountered 'damageEnd' in detail level 3
Mapping string: Guard2 to index: 14
Mapping string: Kork1 to index: 15
#5
04/23/2005 (5:27 pm)
That's output from the in-game console, not the debugger.
#6
04/23/2005 (5:31 pm)
:P What output would you like from the debugger? It compiles completely fine without errors in VC++6 - or are we talking about different things?
#7
04/24/2005 (7:00 am)
If you follow the tutorial correctly, everything should work fine. I tested the tut on a fresh copy of Torque a long time ago and it worked great.
Torque Owner Mike Stoddart