Player Shadow in DTS
by Phoenix Online Studios · in · 04/22/2005 (11:59 am) · 13 replies
Hello,
I just purchased Torque and the Lighting Pack. I am able to cast the player's shadow onto the terrain, but how can I get the player's shadow to cast onto other dts TSStatic objects?
I just purchased Torque and the Lighting Pack. I am able to cast the player's shadow onto the terrain, but how can I get the player's shadow to cast onto other dts TSStatic objects?
#2
I am able to cast the player's shadow on the terrain, when the player moves on any dts static object the shadow does not cast.... Can anyone give me a solution for it....
Thanks.
03/16/2007 (3:07 am)
Hello,I am able to cast the player's shadow on the terrain, when the player moves on any dts static object the shadow does not cast.... Can anyone give me a solution for it....
Thanks.
#3
Anyone can gives us a tutorial or something?? I'll be really appreciate that!
03/25/2007 (11:41 pm)
Marble Blast is capable to cast shadow on dts, but I dunno how to do this...Anyone can gives us a tutorial or something?? I'll be really appreciate that!
#4
03/26/2007 (6:42 am)
As John said, it is not directly supported by the standard lighting system, or TLK, to cast direct shadows from one DTS to another.
#5
Sure I know this is not directly supported, but someone did it. So I wonder if someone can give me some hint about how to do it.
03/26/2007 (8:41 pm)
@RossSure I know this is not directly supported, but someone did it. So I wonder if someone can give me some hint about how to do it.
#6
03/27/2007 (9:14 am)
No offence intended. I'm somewhat obligated to state the obvious, from time to time.
#7
03/27/2007 (9:38 am)
Lighting Pack may not support this but you can do it in the TGE engine. Move this to private form or give me email I will give you the code.
#8
You can cast shadows onto other DTS objects. The shadow won't actually cast shadow onto the visible mesh, but on the collision hull around it. We managed to get it working a long time ago, and the howto is found here: http://www.garagegames.com/mg/forums/result.thread.php?qt=29546
good luck,
Allert
TD @ Phoenix Online Studios
03/27/2007 (11:43 pm)
Hi,You can cast shadows onto other DTS objects. The shadow won't actually cast shadow onto the visible mesh, but on the collision hull around it. We managed to get it working a long time ago, and the howto is found here: http://www.garagegames.com/mg/forums/result.thread.php?qt=29546
good luck,
Allert
TD @ Phoenix Online Studios
#9
03/28/2007 (8:54 pm)
Thank you guys!
#10
03/29/2007 (2:07 am)
DTS can't have shadow on it? But I see the self-shadow on the charactre of the TSE demo.
#11
03/29/2007 (5:15 pm)
Self-shadowing isnt the same as DTS-to-DTS shadows.
#12
DTS to DTS shadowing is different from self-shadowing, and a little more involve. Technically TGEA supports both, but we're still working out some of the details for DTS to DTS shadowing, so we haven't been pimping it too much (otherwise Ross and I would have immediately pitched the idea of using TGEA).
But if you're looking for these features and casting on the collision hull isn't cutting it for you, TGEA is definitely the way to go.
03/29/2007 (6:50 pm)
Hi guys,DTS to DTS shadowing is different from self-shadowing, and a little more involve. Technically TGEA supports both, but we're still working out some of the details for DTS to DTS shadowing, so we haven't been pimping it too much (otherwise Ross and I would have immediately pitched the idea of using TGEA).
But if you're looking for these features and casting on the collision hull isn't cutting it for you, TGEA is definitely the way to go.
#13
04/01/2007 (10:36 pm)
Thank You guys
Torque Owner John Kabus (BobTheCBuilder)
The Lighting Pack supports casting shadows (static and dynamic) from dts objects onto interiors and the terrain. The Lighting Pack also allows dts objects to receive complex lighting information from the environment, as an example a player standing in the shadow of a static dts object is shadowed. Direct dts to dts dynamic shadows are not supported.
-John