Game Development Community

Exported shape won't show in Show Tool

by Justin Tolchin · in Artist Corner · 04/21/2005 (12:24 pm) · 1 replies

Hi all,

I'm not an artist so I'll do my best to explain this. We're trying to animate a non-biped .dts shape using bones but when we did the export initially it said we had to unlink the skinned node. So we did and now it exports with no errors but the shape doesn't show up. It will show up if we collapse the object down to a regular mesh so I guess it's something weird with the skin. I've been looking in the forums but I can't find a solution to this problem. Would anyone mind taking a look at our .max file? It's fairly simple.

Here's the link:

www.tolchin.net/GG/tailwhip03.zip

Thanks!

#1
04/21/2005 (12:56 pm)
Oops. never mind. They figured it out. We didn't have the bones linked to the base01 node like we were supposed to. They were linked to the detail node instead.