How to compile sound with torque
by Kevin · in Torque Game Engine · 04/21/2005 (3:22 am) · 3 replies
Hi, I'm not sure how hard this would be but the lisence for my sound fx need me to compile the sound with the game.
I just don't know how to start doing this. Can I actually do it?
thanks alot, guys
Kevin
I just don't know how to start doing this. Can I actually do it?
thanks alot, guys
Kevin
#2
do I compile it to the resource file in c++?
or do I use the resourse Manager class?
and How would I make reference to the file after I compile it?
thanks
04/21/2005 (12:42 pm)
How do I do that?do I compile it to the resource file in c++?
or do I use the resourse Manager class?
and How would I make reference to the file after I compile it?
thanks
#3
That's more of a general programming question, not something Torque specific, so I suggest you check a site like www.codeproject.com for some info.. I bet a bit of searching will turn up some good results.
04/21/2005 (11:53 pm)
It's just memory. :)That's more of a general programming question, not something Torque specific, so I suggest you check a site like www.codeproject.com for some info.. I bet a bit of searching will turn up some good results.
Associate Kyle Carter