Game Development Community

Developer Machine Requirements

by Joel Douthit · in Torque Game Engine · 03/17/2001 (5:48 pm) · 3 replies

Forgot to ask this earlier. What are you projected recommendations for developer(coding) machines. I know I don't have a hot machine, and just want to know if I'm gonna have to compile overnight or just during dinner.

On this note, what is the V12 client machine recommendations. Thanx.

Joel

#1
03/17/2001 (6:14 pm)
I am using an Athlon 800mhz with 128mb ram and Windows2000. Kinda wish I had another 128mb of RAM because the link takes up a ton of memeory but other than that it is working great. (you can use any WinOS, I just happen to use Windows2000).

I just recompiled all the source (debug build) using CodeWarrior 6 Professional and it took about 10 minutes. I expect that to go down a couple minutes as I continue to rip out Tribes2 code.

Client specs really depend on the type of game you are developing.

--Rick
#2
03/18/2001 (4:48 pm)
You mentioned that you recompiled the V12 engine with CodeWarrior 6 Pro.

Will Microsoft's Visual C++ 6 also be a supported build environment?
#3
03/19/2001 (6:14 am)
VC++ is on my todo list.

--Rick