Developer Machine Requirements
by Joel Douthit · in Torque Game Engine · 03/17/2001 (5:48 pm) · 3 replies
Forgot to ask this earlier. What are you projected recommendations for developer(coding) machines. I know I don't have a hot machine, and just want to know if I'm gonna have to compile overnight or just during dinner.
On this note, what is the V12 client machine recommendations. Thanx.
Joel
On this note, what is the V12 client machine recommendations. Thanx.
Joel
About the author
#2
Will Microsoft's Visual C++ 6 also be a supported build environment?
03/18/2001 (4:48 pm)
You mentioned that you recompiled the V12 engine with CodeWarrior 6 Pro.Will Microsoft's Visual C++ 6 also be a supported build environment?
Torque Owner Rick Overman
I just recompiled all the source (debug build) using CodeWarrior 6 Professional and it took about 10 minutes. I expect that to go down a couple minutes as I continue to rip out Tribes2 code.
Client specs really depend on the type of game you are developing.
--Rick