Errors
by Eric Johnson · in · 04/20/2005 (8:01 pm) · 5 replies
Hi, I've compiled the torque demo using TBE with no problems. I haven't been able to merge the Lighting Code Pack yet without errors. So, before posting here for help with my total noobness, I did try to compile just the Lighting Code Pack itself. -Created the dir C:\Torque\SDK, copied the \SynapseGaming\contentPacks\LightingPack into C:\Torque\SDK, installed TBE.
Sorry, but the log gets cut short in the view pane? So I don't have the actual error sections but here are the errors:
-----------------------------------------------------
make[1]: *** [map2dif.exe] Error 1
buildWad/palQuantization.cc: In member function 'void
PalQuantizer::reduceTree()':
buildWad/palQuantization.cc:231: warning: initialization of negative value '-1'
to 'U32'
buildWad/palQuantization.cc:231: warning: argument of negative value '-1' to '
unsigned int'
--> Compiling texture2bm8/svector.cc
--> Assembling texture2bm8/vector.asm
--> Linking texture2bm8.exe
make[1]: Target 'all' not remade because of errors.
make: *** [tools] Error 2
make: Target 'all' not remade because of errors.
-----------------------------------------------------
Thank you for any help or direction.
edit- Windows XP SP2 I'll try to get the full log if I can....
Sorry, but the log gets cut short in the view pane? So I don't have the actual error sections but here are the errors:
-----------------------------------------------------
make[1]: *** [map2dif.exe] Error 1
buildWad/palQuantization.cc: In member function 'void
PalQuantizer::reduceTree()':
buildWad/palQuantization.cc:231: warning: initialization of negative value '-1'
to 'U32'
buildWad/palQuantization.cc:231: warning: argument of negative value '-1' to '
unsigned int'
--> Compiling texture2bm8/svector.cc
--> Assembling texture2bm8/vector.asm
--> Linking texture2bm8.exe
make[1]: Target 'all' not remade because of errors.
make: *** [tools] Error 2
make: Target 'all' not remade because of errors.
-----------------------------------------------------
Thank you for any help or direction.
edit- Windows XP SP2 I'll try to get the full log if I can....
About the author
#2
04/20/2005 (8:27 pm)
Hey Rex! Yeah I just can't work in Torque without the Lighting Pack hehe! and yeah the TS Constructor is a so needed tool Although, I've got a sweet set up DIF pipeline working well in tS.
#3
I wanted to let you know I'm looking into the problem. Though I'm currently having trouble getting Eclipse to open up the torque project. The project files (.project and .cdtproject) are in the "C:\Torque\SDK" directory along with TGE, however when I open up Eclipse the TGE project is not listed in the Navigator, and the Open Project menu option is disabled (what kind of IDE doesn't let you open up projects? :).
Once I get this straightened out I'll let you know what's happening. In the meantime if you send me the error log I'll see what's going on with the compile errors. The errors are strange, because I use GCC all the time to compile TGE (which is what Eclipse is using) and I've never had a problem, but maybe the problem is in the updated make files provided in TBE.
-John
04/21/2005 (12:46 pm)
Hi Eric,I wanted to let you know I'm looking into the problem. Though I'm currently having trouble getting Eclipse to open up the torque project. The project files (.project and .cdtproject) are in the "C:\Torque\SDK" directory along with TGE, however when I open up Eclipse the TGE project is not listed in the Navigator, and the Open Project menu option is disabled (what kind of IDE doesn't let you open up projects? :).
Once I get this straightened out I'll let you know what's happening. In the meantime if you send me the error log I'll see what's going on with the compile errors. The errors are strange, because I use GCC all the time to compile TGE (which is what Eclipse is using) and I've never had a problem, but maybe the problem is in the updated make files provided in TBE.
-John
#4
04/21/2005 (12:48 pm)
As an FYI, the TBE alpha build is -extremely- picky about the installation of TGE, and Chris Calef has said that it will not work out of the box with the LP version of 1.3 installer, but hasn't really indicated why to my knowledge.
#5
I can get the .exe built if I use the LP's 'conf.GCC3.WIN32.mk' but still get errors...
Thanks Eric
04/21/2005 (3:00 pm)
Thanks John, Stephen. Here is the console logI can get the .exe built if I use the LP's 'conf.GCC3.WIN32.mk' but still get errors...
Thanks Eric
Torque Owner Rex
BrokeAss Games
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