Game Development Community

Slow Lighting!

by Jeremy Alessi · in Torque Game Engine · 04/19/2005 (8:47 pm) · 2 replies

I have a mission currently which is really pretty small for KOTM and it takes about 4.5 minutes to accomplish the mission lighting. This is way too much time ... it's so much that if a new player connects to play a game that the connection times out before the lighting is done. Is there anyway to store mission lighting so that when you release a game build the lighting is included? I've included the .ml files thinking those were for mission lighting but they don't seem to make a difference from computer to computer.

#1
04/19/2005 (10:25 pm)
Jeremy, check this out.
#2
04/20/2005 (6:59 am)
I think there is something wrong with your mission however--4.5 minutes is -really- too long! How many objects, lights, etc. are in this mission?